Chyless World Labs — Design Study
How can we live well with technology — so that it works for us, rather than against us?
A speculative design study exploring what it means to live well with technology when its effects depend on how, why, and under what conditions we use it.
01 — Observation
Advice about digital well-being often sounds simple: use your phone less, stop comparing yourself, set limits, be more intentional.
But technology is also useful. We work through it, communicate through it, research through it, navigate through it, and use it for connection and entertainment. Our relationship with it can also change depending on what we are doing and what is happening in our lives.
02 — Research
Digital well-being is more complicated than screen time.
Research on digital well-being suggests that time spent with technology alone tells us relatively little. Benefits and drawbacks can coexist, and outcomes can depend on the activity, context, purpose, person, and other conditions.
03 — Interpretation
The question changes when use alone stops being the measure.
Instead of asking only “How much technology is too much?” we become more interested in when technology is helping, when it is interfering, and why.
04 — Design
So we made a prescription.
If there is no universal formula for living well with technology, what would it look like to package one anyway?
05 — Artifact

Digital well-being
The fictional prescription borrows the visual language of medicine to explore our desire for simple solutions to complicated behavioral problems. Its instructions deliberately resist a universal dose: effects may vary by person, platform, purpose, behavior, and environment.
No single prescription works for everyone.
Speculative design. Not a medical product.
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The research behind the study
This design study grew from a broader investigation into digital well-being, technology, and human development.